iRacing News (Updates, Ankündigungen, etc.)

  • das wäre mir neu. regen kam erst mit grand prix 3 in 2000.

    ja ich glaube du hast recht.

    es gab wohl nur ne mod dafür.

    Ja, das Thema ist ja nicht einfach Regen einzuführen sondern den Regen, dessen Verhalten und vor allem das Verhalten der Fahrzeuge auch richtig zu simulieren und dessen Daten auch richtig über die Server online zu allen Users behandeln zu können. Vor allem ohne einen PC von der NASA haben zu müssen.

    natürlich. ich mein ich bin kein programmierer etc. und ich will niemanden seinen job erklären, aber ich persönlich finde es etwas hart das andere sogenannte simulationen die defenitiv nicht schlecht sind es hinkriegen aber iracing nicht. denke da ist schon ne gewisse kritik legitim.

  • aber ich persönlich finde es etwas hart das andere sogenannte simulationen die defenitiv nicht schlecht sind es hinkriegen aber iracing nicht

    Ich versuche es mal folgendermaßen zu erklären:


    Wenn du ein Haus neu baust ist es kein Problem die Steckdosten an alle möglichen Punkte zu legen, Leitungen zu ziehen, Wasseranschlüsse, Fenster passend zu planen ect.


    Wenn das Haus jetzt aber schon fix und fertig da steht. Ist das ein mega Aufriss. Möchtest du Wände durchbrechen muss vorher geklärt werden ob die Wand tragend ist.


    So und jetzt stell dir vor, das setzen einer Steckdose kann dazu führen dass das ganze Haus einstürzt.

    Dann hast du in etwa verstanden wie es Programmieren geht und wieso Regen bei iRacing mit seinen zig anbauten an seiner 20 Jahre alten Substanz nicht ganz so einfach ist.

  • gut erklärt aber auf iracing bezogen unsinn... die hauen auch einfach den NTMv7 der auf road gut war an die oval autos. das haus ist meiner meinung nach eine ruine nach dem 2020s1 build

    Driver of the #16 FLYERALARM Toyota for Rising Star Motorsports

    VO/GNC SNOS Champ '08, '09, '11-1 & '11-2 / VO Class A Champ '19-1
    VO/GNC Winter Series Champ '08/'09
    VR DOM RotY '06


    2018_gabriel_stoehr_banner.jpg

  • Danke für den Denkanstoß.

    Dann wäre ich aber eher ein Freund der Entkernung und Neuinstallation.

    Kostet dann zwar etwas mehr, aber so macht es in der Spielbranche jeder.

    Der erste Teil kommt, der wird weiter gepatch usw. aber irgendwann kommt der nächste Teil mit nem ordentlichen Sprung an, weil andere Eigenschaften weiter entwickelt werden.

    Wie z.B GTA 4 zu GTA 5.


    Keine Ahnung wie der iRacing-laden läuft, wahrscheinlich müssen die selbst kucken wo sie bleiben und versuchen wirklich das beste zu geben.


    Nervig ist es dennoch.

  • Mich stört die immer noch vorhandene und teilweise erkennbare NR2003 Basis. Natürlich liegen Welten dazwischen, aber man müsste wirklich mal bei 0 anfangen. Neue Physics Engine, neue Grafik Engine. Alles neu. Die Laser Daten haben sie ja weiterhin, aber darauf mal richtig aufbauen und nicht nur tief im Detail NR03 anpassen.


    Bei Dirt merkt man am ehesten, dass es nicht passt. NR war nie für Dirt ausgelegt, aber dahin gemoddet. Das Fahrverhalten ist, wie mit dem Truck jetzt, sehr sehr ähnlich. Andere Fahrzeuge und Strecken wurden so gepimpt, dass nur die richtige Kombi geht. Dirt Wagen laden auf fast keiner Asphalt-Strecke und andersrum. Und fahr mal mit einem Star Mazda auf dem Rallycross Kurs von Sears Point. Da fährt man durch den Sprunghügel durch. Und genau da fällt die alte Basis denen auf die Füße.

    Forumbanner001.png
    GoKart: €35; Sturmhaube: €2; Stev besiegen: Unbezahlbar!
    iR BSS Div.4 Runner-up 2016/S2 | VO Class D Champion 2015 | VO GoKart Champion 2010 | VO Winter Champion 2009/10 | iR SK Modified Div.7 Champion 2009/S2

  • Mich stört die immer noch vorhandene und teilweise erkennbare NR2003 Basis. Natürlich liegen Welten dazwischen, aber man müsste wirklich mal bei 0 anfangen. Neue Physics Engine, neue Grafik Engine. Alles neu. Die Laser Daten haben sie ja weiterhin, aber darauf mal richtig aufbauen und nicht nur tief im Detail NR03 anpassen.


    Bei Dirt merkt man am ehesten, dass es nicht passt. NR war nie für Dirt ausgelegt, aber dahin gemoddet. Das Fahrverhalten ist, wie mit dem Truck jetzt, sehr sehr ähnlich. Andere Fahrzeuge und Strecken wurden so gepimpt, dass nur die richtige Kombi geht. Dirt Wagen laden auf fast keiner Asphalt-Strecke und andersrum. Und fahr mal mit einem Star Mazda auf dem Rallycross Kurs von Sears Point. Da fährt man durch den Sprunghügel durch. Und genau da fällt die alte Basis denen auf die Füße.

    Ist vermutlich ein gigantischer Kostenpunkt. Aber mich würde es wundern wenn iR da nicht den finanziellen Background hat. Nur wäre das Sparen am falschen Ende.


    Gut und die Physik die dahinter steckt ist ja auch nicht ohne. Hab beispielsweise die Tage gesehen dass ich glaube die Racing Abteilung von AVL... kann mich aber auch irren, gerade Masterstudenten suchen, die mathematische Modelle für Reifenverhalten (Verschleiß/Gripniveau etc.) über ein Reifenleben erstellen sollen. Auch die bereits existierenden Modelle sind einfach nur grob idialisierte Modelle.

  • iRacing hat nicht umsonst zum DX11 ewechselt. Und das war ein riesen Aufwand für die Programierer.

    iRacing ist ein so altes Software, daß viele Sachen die eingeführt worden sind, sehr viel Zeit und Aufwand genutzt haben.

    Wenn die Basis des Software am Anfang nicht für einige Sachen gedacht war, ist es schwer diese dann im nachinein einzuführen.

    iRacing ist auch nicht Electronic Arts mit 100 Programierern in einem Wolkenkratzer dank millionen von Sales.

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    :pfeif:

    Forumbanner001.png
    GoKart: €35; Sturmhaube: €2; Stev besiegen: Unbezahlbar!
    iR BSS Div.4 Runner-up 2016/S2 | VO Class D Champion 2015 | VO GoKart Champion 2010 | VO Winter Champion 2009/10 | iR SK Modified Div.7 Champion 2009/S2

  • Cool. Endlich mal wieder ein Anreiz die KI anzutesten. Fehlen nur noch alle anderen Oval Strecken :D :D

    die skippy ai ist absoluter hammer. leider sind die strecken für ai sosolala. aber sobald tusubuka und sonstige 1min-lap-kurse für den skippy da sind wirds abgehen. macht richtig laune und die wrecken ab und zu auch selber.

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    :pfeif:

    sehr geil! ich fang schon mal an zu painten :D

    Driver of the #16 FLYERALARM Toyota for Rising Star Motorsports

    VO/GNC SNOS Champ '08, '09, '11-1 & '11-2 / VO Class A Champ '19-1
    VO/GNC Winter Series Champ '08/'09
    VR DOM RotY '06


    2018_gabriel_stoehr_banner.jpg

  • 2020 Season 1 Patch 3 Hotfix 1 Release Notes



    This Patch focuses on updates and fixes for the 2020 Season 1 release, as well as new AI content, including Asphalt Oval Racing!





    CHANGE LOGS:



    iRacing BETA Interface - (03.02.14-beta)



    - The iRacing BETA Interface splash screen has been updated with a "Reconnect" button when iRacing is unable to connect to servers. The splash screen will also now automatically advance to the iRacing BETA Interface once maintenance is complete if a user has arrived at it during maintenance.



    - The default Restart type for AI Races has been changed to Double File Back.

    - - Please note, if you select to create a Single AI Race using your Last Settings, the previous default Restart type was Double File Inside.





    AI Races



    - Asphalt Oval AI Races are now available!



    - New challengers approach! The following cars have been enabled for AI Races:

    - - NASCAR Cup Chevrolet Camaro ZL1

    - - NASCAR Cup Ford Mustang

    - - NASCAR Cup Toyota Camry



    - The following track configurations have been enabled for AI races:

    - - Daytona International Speedway - Oval

    - - Okayama International Circuit - Full Course

    - - Sebring International Raceway - International

    - - Talladega Superspeedway



    - AI Driver behavior for a variety of activities has been upgraded, including:

    - - Throttle and brake application

    - - Pace lap driving and spacing

    - - Low speed driving

    - - Deceleration actions

    - - Drafting tactics

    - - Two-wide racing

    - - Learning individual track corners

    - - Racing in traffic

    - - Opponent car location prediction

    - - Caution flag flying

    - - Passing while pitting



    - Fixed a variety of issues with AI Driver behavior, including:

    - - AI Drivers could repeatedly miss their pit stall and then panic, behaving erratically.

    - - AI Drivers could rear-end other vehicles when the Caution flag was thrown.

    - - AI Drivers could sometimes needlessly wait behind other vehicles when preparing to enter the pits.



    - Fixed an issue during post-race where the AI Race Session could crash if an AI Driver missed it's pit stall.





    Cautions



    - A new caution mode has been added: Full-Course Cautions where Caution Laps Do Not Count as Race Laps (DNC Cautions).

    - - This caution mode is modeled after short-track oval racing, where laps under caution are not counted, though it is not intended to exactly mirror any particular series' set of rules.

    - - DNC Cautions functions as follows:

    - - - At the instant the caution flag is flown, the field ordering is determined (there is no racing back to the line). One goal is to roll-back scoring to the prior completed lap, thus undoing any passing that might have occurred during the lap that brings out the caution. This is accomplished as follows:

    - - - - The lead contender on track and all cars on track behind them to the S/F line are reordered as to their most recent lap crossing. Laps are no longer scored for this set of cars until the green flag following the caution period.

    - - - - The cars on track behind the S/F line backwards to the lead contender on track are reordered as to their most recent lap crossing, and placed behind the other group. These cars will have their next lap crossing under caution scored, thus preventing them from going a lap-down. A disabled car that does not make it back to the line will not be awarded this lap. These laps will be scored so as to preserve how they are sorted into the pace field. Subsequent laps for these cars while under caution are not scored.

    - - - - Any cars not on track when the caution flies will be placed at the back of the field when they exit the pits, and will not have any laps scored during the caution period.

    - - - If the selected restart setting (single file, double file, etc.) indicates that lapped cars are to go to the back of the field for the restart, and lapped cars will not get a wave-around to un-lap themselves as the caution is ending, then lapped cars will be placed into the initial pace order behind cars that are on the lead lap. Since laps under caution are not being scored, these cars will be directed to fall-back behind the lead lap cars, as opposed to passing the pace car to catch up to the end of the field. When nearing the end of the caution period, lapped cars that have become co-mingled with lead lap cars due to pitting will again be directed to fall-back and let the lead lap cars by.

    - - With this new caution mode enabled, fuel is NOT consumed during these potential extra laps.



    - For creating a Hosted Session via the iRacing BETA Interface, the DNC Cautions option may be found at the bottom of the "Track Options" step.

    - - The option, "Automatic Full Course Yellows" must first be enabled in order to enable DNC Cautions.

    - - - This Race Option has also been added to Heat Racing configurations for any Heat Races in the race weekend.



    - For creating a Hosted Session via the Classic Membersite, the old caution selection dropdown has been replaced with two new checkboxes for Automatic Full-Course Cautions, and for enabling Lucky Dog rule.

    - - The new setting to enabled DNC Cautions may be found in the CAUTIONS section.

    - - The setting to restart single file when one caution is followed immediately by another caution is in the RESTARTS section.



    - The chat message identifying which type of restart a Caution is to use has been updated.





    Rendering



    - Fixed an issue where the environment map was applied to materials rendered inside cockpit mirrors in an incorrect color space, which resulted in sky reflections rendering much too bright in mirrors and an extreme bloom effect on mirrors.



    - Fixed an issue where the sky could be rendered in an incorrect color space.





    Visual Effects



    - Fixed an issue where solar flares were sometimes missing or the wrong color.





    Weather



    - Wind calculations have been updated to prevent relatively predictable cycles and patterns that could sometimes occur.



    - The prevailing winds direction computations have been updated.

    - - This fixes an issue when using "Generate Weather" where the average wind direction may have been incorrect at some tracks.





    Clubs



    - The Club Japan logo has been updated.







    CARS:



    Audi RS 3 LMS



    - Transmission rev match and downshift blip parameters have been updated.





    BMW M8 GTE



    - Fixed an issue with the BMW logo on the wing.





    NASCAR Cup Chevrolet Camaro ZL1



    - This car, formerly named "NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018", has been renamed the "NASCAR Cup Chevrolet Camaro ZL1" due to real-world branding updates.

    - - NASCAR branding on this vehicle has also been updated for the 2020 season.



    - V7 tires have been adjusted to improve straight-line stability.



    - Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.



    - The season setup for Auto Club Speedway - Oval has been updated.



    - The season setups for ISM Raceway (day and night) have been updated.





    NASCAR Cup Ford Mustang



    - This car, formerly named "NASCAR Monster Energy Cup Ford Mustang", has been renamed the "NASCAR Cup Ford Mustang" due to real-world branding updates.

    - NASCAR branding on this vehicle has also been updated for the 2020 season.



    - V7 tires have been adjusted to improve straight-line stability.



    - Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.



    - The season setup for Auto Club Speedway - Oval has been updated.



    - The season setups for ISM Raceway (day and night) have been updated.





    NASCAR Cup Toyota Camry



    - This car, formerly named "NASCAR Monster Energy Cup Toyota Camry", has been renamed the "NASCAR Cup Toyota Camry" due to real-world branding updates.

    - - NASCAR branding on this vehicle has also been updated for the 2020 season.



    - V7 tires have been adjusted to improve straight-line stability.



    - Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.



    - The season setup for Auto Club Speedway - Oval has been updated.



    - The season setups for ISM Raceway (day and night) have been updated.





    NASCAR Gander Outdoors Chevrolet Silverado



    - V7 tires have been adjusted to improve straight-line stability.





    NASCAR Gander Outdoors Toyota Tundra



    - V7 tires have been adjusted to improve straight-line stability.





    NASCAR K&N Pro Chevrolet Impala



    - V7 tires have been adjusted to improve straight-line stability.



    - The season setup for Atlanta Motor Speedway - Oval has been updated.





    NASCAR Truck Series Chevrolet Silverado - 2013



    - V7 tires have been adjusted to improve straight-line stability.





    NASCAR Xfinity Chevrolet Camaro - 2019



    - V7 tires have been adjusted to improve straight-line stability.



    - The season setups for Bristol Motor Speedway (day and night) have been updated.





    NASCAR Xfinity Ford Mustang - 2019



    - V7 tires have been adjusted to improve straight-line stability.



    - The season setups for Bristol Motor Speedway (day and night) have been updated.





    NASCAR Xfinity Toyota Supra



    - V7 tires have been adjusted to improve straight-line stability.



    - The season setups for Bristol Motor Speedway (day and night) have been updated.





    Supercars Ford Mustang GT



    - The low fuel warning now persists for 10 seconds before self-clearing.





    Supercars Holden ZB Commodore



    - The low fuel warning now persists for 10 seconds before self-clearing.





    VW Jetta TDI Cup



    - Transmission rev match and downshift blip parameters have been updated.





    [Archive] NASCAR Cup Chevrolet SS



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Cup Ford Fusion



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Nationwide Chevrolet Impala - 2011



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2011



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Xfinity Toyota Camry



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Xfinity Chevrolet Camaro



    - V7 tires have been adjusted to improve straight-line stability.





    [Archive] NASCAR Xfinity Ford Mustang



    - V7 tires have been adjusted to improve straight-line stability.







    TRACKS:



    Atlanta Motor Speedway



    - Track surface parameters have been adjusted slightly for a more accurate racing experience.





    Auto Club Speedway



    - (Oval) - Camera set has been updated.





    Autodromo Internazionale Enzo e Dino Ferrari



    - Fixed an issue where pine trees could appear too shiny in some locations.





    Bristol Motor Speedway



    - Track surface parameters have been adjusted slightly for a more accurate racing experience.





    Chicagoland Speedway



    - Track surface parameters have been adjusted slightly for a more accurate racing experience.





    Circuit de Barcelona Catalunya



    - (Historic) - A pair of course-cuts now trigger a 1x and gain-time penalty.





    Daytona International Speedway - 2007



    - NASCAR Cup branding has been added.





    Daytona International Speedway



    - NASCAR Cup branding has been added.





    Mount Panorama Circuit



    - Camera set has been updated.





    New Hampshire Motor Speedway



    - Animated flagman has been added to the three Road course configs.





    Okayama International Circuit



    - Fixed an issue where the trees could appear shiny without wind.





    Phoenix International Raceway - 2008



    - NASCAR Cup series ads have been updated.





    Wild West Motorsports Park



    - Fixed an issue with the generated cubemap at this track.





    World Wide Technology Raceway



    - This track, formerly named "Gateway Motorsports Park", has been renamed the "World Wide Technology Raceway" due to real-world branding updates.